Virtual reality is a scorching hot topic in sports right now. Clubs, leagues, and broadcasters are scrambling to address falling TV viewership and get to the forefront of the latest and greatest tech. We’re seeing major investments in VR across the industry to create a content source that can provide a more visceral sports viewing experience. But to this point, I have been largely unimpressed with game-related VR content.
In one of the first ‘big swings’ the NBA rolled out a solid weekly VR stream through League Pass last season. Although it was a good product, I couldn’t watch for more than 10 minutes at a time. It was certainly an immersive experience but I didn’t find it to be better than the traditional broadcast. In fact, I find broadcast VR as a whole to be underwhelming, and it’s not quite at the point where it could be considered a broadcast replacement.
Frankly, it has a long way to go…